(Image provided shows a part selected with the Isokatic Movement tool, already being affected by it. It's true fourth dimensional form has been cut down to a form less lethal to see.)
Deviation 0029, or better known as Isokatic Movement, is a randomly occurring geometrical adjustment tool that exists solely in Roblox Studio, appearing beside other model transforming tools, like Scaling, and Movement. The first few recordings of Isokatic movement in a game are truly unknown, however word from the people in relation to the deviation have been dated to around early 2009, with lesser and lesser talk about it growing until eventually fading from the public mind around early 2016.
Isokatic Movement was stated by “Roblox” to be a new update, “experimenting beyond our fleeting plane” in four dimensions. Although many share the same “memory” of seeing Roblox set out a widespread update about Isokatic Movement, this has been disproven and has been RDD’s first instance of a mass hysteria event relating to a deviation. Checking as far back as possible at the Roblox blogs or any forum posts by members of the Roblox team relating to any mentions of isokatic, isokata, or four dimensions proves there truly was no addition by Roblox of Isokatic Movement, but the geometrical transformation tool itself was entirely real.
Isokatic Movement was a third tool that would occasionally appear if you open Roblox Studio enough, as its chances of appearing were somewhat high for most players before it was contained months later in late 2009. Isokatic Movement would, at its bare components, apply four-dimensional transformation to a currently selected simulated third dimensional object in Roblox Studio, thus causing the object to malform and becoming a 4D object itself, constantly changing appearance and applying heavy mental issues with anyone as unfortunate enough to gaze into a dimension higher than them, often causing life-term loss of mind or even imminent death.
Apart from applying four-dimension properties to third-dimensional parts in Studio, Isokatic Movement would do nothing more, as all of its danger lies in the mental instability that occurs once a developer looks at one of the higher-dimensional objects.
Isokatic Movement also holds an exceptionally unique property other than simply manipulating three dimensional objects to its will. If a new game instance in studio is to only have its baseplate as the only configurable part in the game, and Isokatic movement is applied to the baseplate, the game will register itself as four dimensional instead of simply only making the baseplate four dimensional, having the entire game burst into a giant, incomprehensible 4D fractal. This fractal, known as The Beyond, has been documented as one of the very few known four dimensional fractals out there.
Players or developers as unfortunate as enough as to witness The Beyond will experience unmeasurable amounts of mental and psychological torture due to how incomprehensible it is to process The Beyond. This experience of unending mental psychosis also continues to be worsened as there is an inability to die after witnessing The Beyond, meaning anyone who’s seen The Beyond had to deal with hours of agonizing torture before quickly blacking out and losing all memories of the previous fourty-eight hours and anything that occurred in them except the ability to recall what The Beyond looked like.
Symptoms of gazing directly at The Beyond initially include vomiting of blood, heavy nosebleeds, temporary loss of vision, and among other things non-fatal internal bleeding. After symptoms, meaning after the first initial sight of The Beyond, include long-lasting minor psychological instability and often nosebleeds, excessive sweating, and vulnerability to worse cerebral issues or mental problems.
The following is a recovered datalog documenting the stage of events as Isokatic Movement was said to breach containment after an agent with a low sanity capacity was said to go insane and allow the small 3x3x3 part that was affected by Isokatic Movement to escape its containment unit.
> Estimated Current Time - Twenty seconds after containment. |
The singular fourth-dimensional cube slowly “mutated” other nearby parts and meshes in the facility into more isokatical objects.
> Estimated Current Time - Two minutes after containment. |
Around two hallways and one storage unit have been completely affected by isokata, causing them to be beyond comprehension. Most agents with a low amount of mental capacity instantly either went insane or died.
> Estimated Current Time - Twenty minutes after containment. |
The very few high-ranking agents in the facility managed to suppress Isokatic Movement back into containment. The deviation was later downgraded from a Hazardous ranking to a Moderate ranking, due to suppression from well-leveled agents to be quite easy.
Isokatic Movement’s origins are unclear. It has been proven that its appearance as a newly added Roblox update to Roblox Studio in everyone’s minds as a mass hysteria event, as there is no true evidence online of Roblox announcing Isokatic Movement, but the geometrical tool itself appearing in Roblox Studio was real. It has been theorized Isokatic Movement was secretly added by Roblox itself for some time before quietly removing it after a couple of years, or that Isokatic Movement added itself into Studio to use and manipulate as many parts and meshes it can to its own benefit, but there has been little to no evidence supporting any of these claims, having Isokatic Movement’s origin and appearance be completely anonymous and unknown.
Inside containment lies a small 3x3x3 part that has been affected by Isokatic Movement. It is advised company agents of higher mental capacity are to commit to research with the four-dimensional object, as low-ranking agents would simply go insane and cause nearby rooms to also be affected by Isokata, leading to a quick facility wipe if most agents aren’t as mentally prepared enough as the fourth dimension demands.