WARNING! ! !
The following page includes mentions of suicide and a folder including loud sounds. If you have problems or issues with these, such as sensitive hearing and/or are triggered by the mention of suicide, please don't proceed reading.
Deviation E-0017A-H, otherwise known as the Bluelit Audio Occurrence is a dangerous, randomly occurring event that causes all the sound instances in a game to be heavily corrupted. These audios, being known as getting “bluelit,” seem to have major detrimental effects on one’s sanity once listened to, and due to how many sound instances a single game can utilize, the bluelit audios can easily infect the minds of any user that is unfortunate enough for this event to happen.
It is entirely unknown what causes 0017A to appear and start bluelighting audios, but most documented events of the bluelit audio occurrence happening shows the victim game usually holding a multitude of sound instances, or is a hotspot for exploiters to grief the game. Due to the many reports of the event occurring, there is a current estimate of around 800 users that have been affected by having games they play have their audio bluelit and being unfortunate enough as to listen to the audios, even for a short interval of time.
Quick exposure to hearing a bluelit audio may cause minor effects, but it is to be noted that listening for even three seconds of a bluelit audio will cause detrimental effects in a short span of time, so be warned.
THE FOLLOWING GIVEN AUDIOS ARE LOUD AND CAN CAUSE ONE ISSUES IF THEY HAVE SENSITIVE HEARING. PLEASE TAKE NOTE OF THIS BEFORE LISTENING. WE ARE NOT RESPONSIBLE FOR ANY PROBLEMS.
A Google Drive link to a folder holding four different recorded examples of what a Bluelit Audio sounds like. Audio files have been processed through multiple layers of editing to not mentally effect one's wellbeing.The list of symptoms of being exposed to bluelit audios is the following.
> Effected users experience confusion upon listening to the bluelit audios, as they primarily sound uninteresting and rather annoying to the unbeknownst.
> Victim then feels an overwhelming feeling of anxiety and excessive sweating hit them, feeling worried about some sort of impending doom that they don’t exactly know what is yet.
> An agent’s sanity will begin to start depleting rapidly unless their auditory intake with a bluelit audio is cut-off.
> Extremely worry then quickly transfers into extreme insanity, with users quickly losing all sense of their own mind and devolving into a state of madness.
> Users that fall into this state of panic usually go around screaming in fear or occasionally harming their friends.
> Agents that fall into hysteria will either begin killing fellow agents, wander around aimlessly, break open containment cells of deviations, causing breaches, or suicide.
> Leftover victims of the event will be fully controlled and will surrender their mind to the bluelit audios after a certain amount of time.
> These victims, known as “Bluelights,” will have their pupils be shrunk down and more crazed looking, as well as having the white parts of their eye be flushed out with complete blue, along with “bleeding” the color blue from their eyes constantly. Bluelights seem to also have a radio tower-esque object that grows out of their back.
> Once an agent in the company is turned into a Bluelight, they are beyond saving and are advised to be executed before they can cause more harm to other employees.
More information on Bluelights will be shown on their own entry page as seen below.
(A photograph of a Bluelight from one of our documentors, respyte.)
Deviation 0017B, otherwise known as Bluelights, are random users that have been fully “indoctrinated” into the bluelit audios, with their mind being completely overtaken by the sound. The appearance of a bluelight appears to be the avatar of the previously brainwashed user, except having their eyes be completely colored blue, with blue “blood” seeping down their eyeholes, as well as having a metallic object, similar to that of a radio tower, protrude out their back.
Bluelights seem to know nothing except to share the “wonder of listening to the great blue” to others. The “radio tower” that lies on their back will actively emit a sound reminiscent to that of a normal bluelit audio, although with less effect and would require one to listen to it for a longer period of time before symptoms start to rise.
Bluelights will also have the face change and radio tower on the infected player’s profile page, and the said infected player will proceed to join random games in order to try to cause other users to listen to the bluelit audios, spreading like a plague if not taken care of. There is one known solution to killing a Bluelight, and it is to cover your ears in real life as much as possible and attempt to kill the Bluelight with any weapons at hand. This only works if the game they are emitting the bluelit audios in are a combat game, or PvP.
It is heavily advised to leave a game as quickly as possible if you are to sight a Bluelight roaming in a game as to not contribute to the “pandemic” and be a vessel to spread more mayhem.
R.E.P Attire showcase on a dummy.
The Bluelit Audio Occurrence stands as one of RDD’s most problematic and annoying deviations to work with, due to it easily being able to corrupt an agent into a Bluelight, and have that Bluelight begin to infect others if not suppressed in time, functioning like a domino effect. Its advised for all agents to wear some sort of protective ear muffles to lessen their chances of being Bluelit.
Weapon Description
“A small pair of handheld sawblades with small chimney-like structures at the top. While cutting through flesh and bone, the funnel will begin to dispense out a loud tune, reminiscent to that of a bluelit audio, although incapable of affecting the user and/or other nearby agents.”
Attire Description
“Industrial metal wraps around you with cracks and crevices glowing blue on the inside. It constantly emits a static-like hum."